Phantom Blade Zero Phantom Edges: Full List and Uses

Updated

Phantom Blade Zero Phantom Edges are secondary weapons you can equip alongside your two primary blades, and the named roster has 24 entries. Epic Games Store news says the game has 25 Phantom Edges, and the Steam store page describes more than 20 unique ones wrested from fallen foes. This page lists the named entries by type, explains how the Phantom Blade Zero Phantom Edges work in combat, and shows which ones guides rate highest for specific jobs.

Phantom Edge guides

Illustration for a Phantom Blade Zero guide: A carved jade disc set in a row of small wooden stands on dark silk, with ink-wash mountains behind; muted palette with one pale amber accent.
Illustration

Top Three Takeaways on Phantom Edges

The first number to know is the roster count. The Fextralife wiki and the Arkive guide each list 24 names, and the two lists match group by group, so the roster on this page has 24 entries. Epic’s store news says 25, and Game8’s full list says 26 at release. Neither of those two sources names the extra entries in text this page could read, so this page does not add them.

Phantom Edges are secondary weapons with distinct abilities for combat and exploration. The Fextralife wiki says you can equip two alongside two primary blades and swap between them during combat.

Phantom Blade Zero Phantom Edges have limited uses, and their shared charges refill at checkpoints. The same wiki groups the weapons under Artifice, Destructive, Martial, Ranged, and Summoning, and the Game8 full list uses the same five types.

The Phantom Blade Zero Phantom Edges tables below are the reference for a single weapon. Check a Phantom Edge you find in the game against the 24 names, then read its type group for the kind of fight it suits.

Phantom Blade Zero Phantom Edges List: All 24 Named Entries

The Phantom Blade Zero Phantom Edges tables below group the 24 names by type. The Fextralife and Arkive lists put every shared entry in the same type, and the Game8 full list describes each type in one line: Ranged covers bows and other projectile weapons, Destructive covers heavy hitters that break enemy defenses, Martial covers specialized martial arts techniques at different ranges, Artifice covers unconventional weapons and devices, and Summoning covers weapons that call allies to help in combat.

Steam says the Phantom Edges are wrested from fallen foes, but none of the cited guides gives a method for any single entry, so this page does not list one per weapon. The notes column gives what the Game8 guide and the store news say about specific entries, and the Game8 figures are its impressions as of Meigu Lake. A dash means the sources give nothing for that cell.

Artifice Phantom Edges

Five entries fall under Artifice. The Arkive list names this group’s fifth entry differently, and this page matches it to Illusory Pipa by type group.

Phantom EdgeTypeEffect or useNotes
BastionArtifice——
Flaming ManeArtificeReleases waves of flames that deal fire damageNamed in Epic’s store news
Flying GuillotineArtifice——
Illusory PipaArtifice—Arkive lists a differently named pipa in this group; matched by type, not by name
You Loong’s DelugeArtifice——

Destructive Phantom Edges

Five entries fall under Destructive, the group the Game8 guide calls the heavy hitters. Its top pick here is Bashpole.

Phantom EdgeTypeEffect or useNotes
BashpoleDestructiveHeavy guard break damage with AoE spin attacksGame8’s best Destructive pick; 221 damage and 237 guard break in its summary
Dread AxeDestructive——
Tiger CannonDestructive—Named in Epic’s store news; on both guide lists
War WagonDestructive——
WolfjawDestructive——

Martial Phantom Edges

Five entries fall under Martial. Game8 names Hunter’s Chain Sickle its best Martial pick, and its full list adds that the weapon can interact with distant grapple points.

Phantom EdgeTypeEffect or useNotes
Fire MeteorMartial——
Hunter’s Chain SickleMartialArea attacks and gap closing; stronger against status effects; interacts with distant grapple pointsGame8’s best Martial pick; 247 damage and 234 guard break in its summary; low base damage output
Ink CutMartial——
Iron GauntletsMartial——
Thunder SpearMartial——

Ranged Phantom Edges

Five entries fall under Ranged, the bows and projectile group. Game8 names Flying Dagger its best Phantom Edge overall.

Phantom EdgeTypeEffect or useNotes
Feather BowRanged——
Flying DaggerRangedPoison damage and heavy stagger damage; high cost to keep firingGame8’s best overall pick; 251 damage and 216 guard break in its summary
GoldblazeRanged——
Loong TridentRanged——
One-Eyed BowRanged——

Summoning Phantom Edges

Four entries fall under Summoning. Game8 names Swordsman’s Summon its best pick for fighting mobs, and the full list says Summoning weapons have no general exploration function.

Phantom EdgeTypeEffect or useNotes
Inanis’ Radiant FanSummoning——
Kuye Temple Prayer BeadsSummoning——
Puppeteer’s BellSummoning——
Swordsman’s SummonSummoningSeveral summons at once; ranged supportGame8’s best Summoning pick for mobs; 1574 summon HP and 22 summon damage in its summary

How Phantom Edges Work in Combat

You can equip two Phantom Edges alongside two primary blades, then swap between the equipped pair during a fight. The Epic Games Store news describes Phantom Edges as weapons that can be paired for special attacks and tactical effects, including ranged damage, heavy strikes, and fire attacks.

Limited uses are the other half of the loadout. Phantom Edges share their charges, and those charges refill at checkpoints, so the checkpoint is the reset point to plan around rather than each individual fight. Fextralife also says Phantom Edges have no switch cooldown, unlike primary weapons.

  • Pick two Phantom Edges to equip alongside your two primary blades.
  • Swap between the equipped pair during combat as the fight changes.
  • On PlayStation, press Right on the D-Pad to switch; R2 uses the equipped one, and its attacks can consume Remnant Sparks, according to Game8.
  • Watch the shared charges; they refill at checkpoints.

Which Phantom Edges the Guides Recommend, and for What

The Game8 guide ranks Flying Dagger as the best Phantom Edge overall, because it deals poison and heavy stagger damage. It calls Bashpole the best destructive Phantom Edge for its heavy guard break damage and area attacks.

For fights against groups, the same guide recommends Swordsman’s Summon for its ranged support and the ability to summon several at once. It names Hunter’s Chain Sickle the best Martial Phantom Edge for area attacks and gap closing.

The recommendations answer different questions. Flying Dagger is the pick for one overall choice, while Bashpole, Swordsman’s Summon, and Hunter’s Chain Sickle each answer a narrower question about guard breaks, groups, or martial area fights.

Our Take on Phantom Blade Zero Phantom Edges

Learn the system before the list. Two equipped Phantom Edges, a swap in combat, and a shared charge pool that refills at checkpoints are what change how you fight, while the 24-name roster is the lookup you use for a specific weapon. Players who match the weapon to the fight get more out of the system than players who only memorize names.

For a first pick, the Game8 notes give the clearest starting points: Flying Dagger for poison and stagger, Bashpole for guard breaks, Swordsman’s Summon for groups, and Hunter’s Chain Sickle for area attacks and gap closing.

If you are new to the game, pick the Phantom Edge that fits the fights you run into most often, then switch as the enemy mix changes. That fits how the game lets you swap between equipped Phantom Edges during combat.

Frequently asked questions

How many Phantom Blade Zero Phantom Edges are there?

The named roster has 24 entries, and the Fextralife and Arkive lists match group by group. Epic’s store news says the game has 25 Phantom Edges, Game8’s full list says 26 at release, and the Steam store page describes more than 20 unique ones wrested from fallen foes.

What is the complete Phantom Blade Zero Phantom Edges list?

The 24 named entries are Bastion, Flaming Mane, Flying Guillotine, Illusory Pipa, You Loong’s Deluge, Bashpole, Dread Axe, Tiger Cannon, War Wagon, Wolfjaw, Fire Meteor, Hunter’s Chain Sickle, Ink Cut, Iron Gauntlets, Thunder Spear, Feather Bow, Flying Dagger, Goldblaze, Loong Trident, One-Eyed Bow, Inanis’ Radiant Fan, Kuye Temple Prayer Beads, Puppeteer’s Bell, and Swordsman’s Summon. Each name appears once in the type tables above.

How do you get Phantom Edges?

Steam says the weapons are wrested from fallen foes. Game8 says some come from defeating powerful enemies and bosses, some from side or optional quests and random pickups, and that not every enemy rewards one. No cited guide gives a method for any single entry, so this page does not list one per weapon.

How many Phantom Edges can you equip at once?

You can equip two Phantom Edges alongside two primary blades. The Fextralife wiki says you can swap between the equipped Phantom Edges during combat.

Do Phantom Edges have limited uses?

Yes. Phantom Edges have limited uses, and their shared charges refill at checkpoints.

Which Phantom Edge do guides recommend for fighting groups?

The Game8 guide recommends Swordsman’s Summon, because it gives ranged support and lets you summon several at once. The same guide also rates Flying Dagger, Bashpole, and Hunter’s Chain Sickle for other combat jobs.

What do paired Phantom Edges do in combat?

Epic’s store news says paired Phantom Edges are used for special attacks and tactical effects. Those effects include ranged damage, heavy strikes, and fire attacks.

Is the Tiger Cannon one of the Phantom Blade Zero Phantom Edges?

Yes. The Fextralife and Arkive lists both place it in the Destructive group, and Epic’s store news names it among the game’s 25 Phantom Edges.

Sources